Operations & Production

I help teams turn ambition into actual products.

I’m comfortable owning the space where product strategy, creative problem solving, and execution overlap: helping teams clarify what matters, make hard tradeoffs, and build toward something real.

  • #production
  • #operations
  • #project-ownership
  • #release-work
  • #creative-teams
  • #problem-solving
Own The Middle Clarify ownership when goals, stakeholders, dependencies, assets, QA, and release needs cross multiple roles.
Translate Across Teams Move between creative, technical, business, platform, vendor, and customer-facing concerns.
Build Useful Systems Create templates, trackers, docs, workflows, and sources of truth where missing process slows the work down.
Make Tradeoffs Help decide what to cut, defer, protect, or push when scope, timing, and quality compete.

Selected Releases

A quick look at some of the games I’ve helped bring to market.

Read the Armor Games story

Field Notes

Challenges, decisions, and outcomes from real projects.

Armor Games Studios

Built the operating layer for a small publisher shipping across platforms.

When I joined Armor, the company had just started exploring commercial game publishing. It was still best known as a Flash game portal, and the publishing operation was closer to an idea than a machine: no centralized release ownership, new platform requirements, and launches that now had to account for marketing, PR, storefront placement, QA, localization, certification, and partner expectations.

I became Armor’s first producer and helped turn that ambiguity into a working production discipline. I built milestone structures, release calendars, developer communication habits, platform submission systems, vendor relationships, and the connective tissue between production, marketing, QA, business development, and external teams.

By 2023, Armor had shipped over 50 commercial titles across every major platform. The systems and standards I helped establish became part of Armor’s publishing value: clearer developer support, more predictable launches, and a reputation for shipping many, high-quality games despite our small team size.

Built Production From Scratch First producer; milestones, ownership, team habits
Scaled A Commercial Slate 50+ titles across every major platform
Connected The Launch Ecosystem Developers, platforms, QA, vendors, marketing, leadership
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Sean is organized, driven, solutions-oriented, and thoughtful, both of the projects he works on, and the people he works with.

Dora Breckinridge: Director of Operations, Armor Games Studios
Sean McKenzie

Need someone who can make your job easier?

If you need someone you can turn loose on a project or problem and trust them to run with it... we should talk.