Bacon and Games

On Self Image

When getting started in game development, or anything else for that matter, it’s easy to get caught up comparing yourself to others and wishing yourself forward to some “level” you hope to achieve one day. But the truth is you’ll never go to bed at one level and wake up in in another. The process is gradual and and leaves behind no discernible boundaries.

Veterans and noobs alike, we’re all just trying to get a little better every day and with every project.

The concept of “arrival” is relative and thus something you observe rather than experience.

Just enjoy the ride.

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On Getting Started

With so many platforms, languages and resources it can be daunting to get started in game development (or anything). The trick is to start.

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On Success and Failure

A worthwhile outlook in game design as well as life in general. Wishing you all the strength to see the value in your failures as well as your successes.

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Jay is Games wrote up a really nice review (thanks!) of Lazy Thief which you can read here.

Regarding the only “negative” part of the article, the simplicity of the art… That was largely a function of time constraints and a desire to keep simple certain aspects of the game. I’m not defending the comment, I agree with it. I just want folks to know that it was my decision and NOT AT ALL a failing of the super-talented artist, Ajay Karat.

Rest assured if there’s a follow up, the art and everything else will go to 11 :)

You can play Lazy Thief here.

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Lazy Thief Released on ArmorGames.com

This past Friday I released a new web-game called Lazy Thief on Armor Games. It’s a project I chipped away at over the course of about a year with artist and friend Ajay Karat of Devils Garage. It’s hardly the Mona Lisa, but given the circumstances I’m quite pleased with how it turned out.

I may write a post-mortem one day but for now I’m just enjoying the divine embrace of a recently completed project :D Mmmmmm

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